in: International Journal of Performance Arts and Digital Media
Volume 3 Issue 2
Cover Date: December 2007
Intellect Books
DOI: 10.1386/padm.3.2-3.223_1
Keywords
digital games, game studies, spatiality, game art, media studies, interactive art
Abstract
The article identifies the specific nature of spatiality as one of the most important aspects of contemporary networked game environments and presents a close reading of Henri Lefebvre's spatial theories in order to gain a different perspective towards the subject. Artistic interventions in the form of online performances by artists such as Eddo Stern and Joseph DeLappe are discussed as exemplary forms of critical engagement with these emerging immersive environments.
in: International Journal of Performance Arts and Digital Media
Volume 3 Issue 2
Cover Date: December 2007
Intellect Books
DOI: 10.1386/padm.3.2-3.223_1
Keywords
digital games, game studies, spatiality, game art, media studies, interactive art
Abstract
The article identifies the specific nature of spatiality as one of the most important aspects of contemporary networked game environments and presents a close reading of Henri Lefebvre's spatial theories in order to gain a different perspective towards the subject. Artistic interventions in the form of online performances by artists such as Eddo Stern and Joseph DeLappe are discussed as exemplary forms of critical engagement with these emerging immersive environments.